Space Ninja — Asteroid Shadow Fortress

About Space Ninja

A 2D cyberpunk action platformer aboard a derelict orbital fortress that is about to burn up in the atmosphere. You are the augmented shinobi sent to shut its defences down first.

Space Ninja is built around movement rather than health bars. Almost every hazard in the game can be passed through rather than absorbed, if you time the dash correctly. Once that clicks, the difficulty stops being about damage and starts being about reading patterns — which is where the game is actually fun.

Controls

ActionKeyboardTouch
MoveA and D, or arrow keysVirtual thumbstick
Jump / wall clingSpacebar or WA button
Katana slashJ or left clickB button
Air dashL or shiftX button, or swipe
Throw shurikenK or EY button

The four mechanics that matter

Bosses

Each stage ends with an encounter that is a puzzle rather than a damage race. The Iron Warden's frontal riot shield makes every attack from the front do nothing — wait for its charge, dash over the top, and hit the cooling vents on its back. The Shadow Drone Swarm punishes melee while the perimeter is intact, so thin it out with ricochets first. The Cyber Core Overlord runs three phases: rotating quadrant lasers, gravity anchors that must be destroyed before they crush you, and finally an exposed spark chamber.

Scoring

Finishing a stage without taking a single hit awards a 10,000 point Untouchable bonus, which is worth more than most players earn from combat in the entire stage. Consecutive kills build a multiplier up to 4x. Both push the same way: play for clean movement, not for aggression.

Scores sync to a global leaderboard. No account is needed to play — only to appear on the board.

More

The master game guides carry full boss routes and frame data. The rest of the arcade is at makecade.com/arcade.